{"content":"","username":"mm1bot","avatar_url":"https://cdn.discordapp.com/attachments/452703566302281760/842349677156237352/ffaf00.png","tts":false,"embeds":[{"type":"rich","title":"Tech: canBufferedMomentumConservingTurnaround - Super Metroid Map Randomizer","url":"http://alttp.mymm1.com/holyimage/m3maprando-canbufferedmomentumconservingturnaround.html","description":"Uses the uninteruptable frames of turning around in order to continue moving after hitting a solid object.\nThis is easiest to see following a Gravity jump through a door transition.\nDuring the transition, hold down and backwards to begin the turnaround action.\nWater physics will delay the turnaround for long enough to continue past overhead ledges with upwards momentum intact.\n\nSee also: [Tech Page](https://maprando.com/logic/tech/canBufferedMomentumConservingTurnaround 'https://maprando.com/logic/tech/canBufferedMomentumConservingTurnaround')","color":16756480,"footer":{"text":"","icon_url":""},"thumbnail":{"url":"http://alttp.mymm1.com/holyimage/m3maprando-canbufferedmomentumconservingturnaround.gif"},"author":{"name":"MM1's Randomizer Resources","url":"http://alttp.mymm1.com"},"fields":[{"name":"Source","value":"http://alttp.mymm1.com/holyimage/m3maprando-canbufferedmomentumconservingturnaround.html"}]}]}